With the annual Dublin Maker fair on July 21st, DIT’s RoboSlam group of volunteer staff and students headed to Marrion Square for an action-packed Saturday. After four years of teaching visitors to Dublin Maker about build robots, we shifted focus to activities that could engage even more people at a time.
My clever colleagues in DIT’s School of Electrical and Electronic Engineering designed a booth on the theme of “Paper Programming” to teach the history and theory of using paper to program computerized gadgets that date back to the industrial loom for weaving fabric and the computer punch card.
The set of photo galleries below shows my weekend activities helping run this booth at Dublin Maker 2018. You’ll learn about and see photos of:
- Getting to the fair
- Setting up our booth
- History of Paper Programming
- Visiting other exhibits
- Our activities
- Scan2 Tweet
- Music Box
- Time enough left for a relaxing Sunday!
Getting to the fair
My trip from London to the fair included a trip to London City Airport via the Docklands Light Rail on Friday. Exploring the city center of Dublin, I discovered a number of welcome changes. Namely, a second bike rental scheme has entered the city! This scheme requires locking the rental bike to a bike rack but doesn’t require using a docking stating like Dublin Bikes (of which I’m a member and enjoyed using twice this weekend). I also observed a slight increase in the use of the electric-car-charging stations. As I didn’t want to disturb my flat-mates, I dined out at Porto while reviewing calls for conference papers, and then took in a film about Oscar Wilde at the IFI. The next morning I woke early for my cycle ride to Marrion Square.
Setting up our booth
The team arrived an hour an a half before the official opening of the event, to get everything up and running. As every single activity we offered was brand new and designed for this event, we had some tweaking to do! The two main developers–Ted Burke and Frank Duignan–did an amazing job, and that enabled the rest of the crew to set up the activities. We learned a lot and had many successes at this event, and we will expand and continue to develop these activities for use in the future.
History of Paper Programming
Damon Berry and I served as the welcoming committee, of sorts–greeting people and providing introduction and background. Damon discussed the history of programming with paper, as described in the poster pictured below.
Visiting other exhibits
Before things got rolling, and on the way to pick up a lunch box, I got to visit other booths, check out the incredibly wide range of learning events, and make a few things myself.
For Fraktalismus, each participant drew one or two small sketches. Then a group of recent DIT graduates would capture the sketched image(s) and import them into a laptop.
The laptop was running a program developed by Dr. Ted Burke that applied a mathematical equation that would repeat the image in a fractal pattern. The participant could then use our computer mouse to adjust the “z” value in the equation–to flip through various iterations of the equation. The equation is included in an image below.
After selecting one fractal as the favorite pattern, the participant would then select a favored color combination. The DIT folks would print the image on glossy cardstock and provide the participant with it and an envelope to take home.
The results were artistic and consistently stunning! People of all ages got involved. I loved making my own greeting card using fractal geometry along with my hand-made sketch of a beloved fragment of London’s skyline.
in Scan2 Tweet, the participant used a barcode sheet with a hand scanner. Each barcode corresponded to one letter or keyboard character (space, delete, enter, for example). By scanning barcodes from this sheet, the participant could compose a short message and “Tweet” it from our group’s Twitter account. DIT’s Shane Ormonde ran this activity.
Ted managed to pull a rabbit out of the hat at the last minute, getting his design-it-yourself video game programme up and running that he calls “isitpop.art”. Participants could input their own drawing to use as an icon in the game, and control the background to be an image of their choice (such as their own photo, or a video clip from the internet).
In the Music Box activity, designed by Frank Duignan, participants received a sheet of paper with a grid for plotting musical tones in sequence. They were given a quick briefing on how the technology worked—they would color one square per row with a black marker. When this colored square passed its corresponding color sensor, a note would play. Thus, participants with knowledge of music theory were able to predict or orchestrate the sequence of notes to play a tune.
The piece of paper was attached to a drum (in this case a large drink bottle) and spun on its axis. This allowed the grided paper to pass across the set of color sensors, one row after another. A tennis ball was used to hold the bottom of the bottle in the correct place (effectively weighing it down).
We tried to use a similar system to run four small motors to operate a small robotic arm and its claw, and I suspect we will see this up and running in subsequent later events. Watching the teamwork on this activity gave a sense of what it’s like to work as an engineer, working to troubleshoot and address problems that arise with the parts.
I really enjoyed this activity and enjoyed hearing the short tunes that participants created.
Time enough left for a relaxing Sunday!
In the wee hours of Sunday morning, I hailed a cab for Dublin Airport. Landing at Gatwick, I grabbed breakfast to go and headed to the train platform. When the next train to Brighton pulled into the station, Aongus popped out to welcome me aboard for the half hour trip to the southern coast of Britain.
We spent the day on Brighton Beach, with lunch in the town and a visit to Brighton Pier before enjoying a peaceful 1.75-hour trip back by train to our place in Mile End.